#ifndef __EAGLView_H__
#define __EAGLView_H__


#include "U2GLESPreRequest.h"

U2EG_NAMESPACE_USING


#ifdef __OBJC__

#import <UIKit/UIKit.h>

@interface EAGLView : UIView {
    U2String mWindowName;
}

@property (nonatomic,assign) U2String mWindowName;

@end

#endif

#endif
